Time to Strike 1.1 Update is out!


Hi,


The 1.1 update is here! Here's what in it:

  • Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!)
  • 4 new weapons
  • 9 new relics
  • 6 new mods
  • 3 new boss relics
  • balance changes
  • minor bug fixes and visual changes
  • and other game changes


REWORKED STARTING WEAPON SYSTEM

The reworked starting weapon system is definitely the most exciting part of this update! Now you choose characters instead of weapons! Each character has unique relic that changes game in big way and also unique weapon to start with! Weapons are very similar to old ones, but there are new ones too and old weapons got big buffs, so I would recommend trying all of them :)

NEW CONTENT

I won't spoil anything! Explore new upgrades by yourself. I will just mention that I designed all of them to make less popular build more interesting and fun.

GAME CHANGES

  • Mark damage bonus: 25% → 30%
  • Explosion, poison, lightning damage chance to trigger (on hit) effects: 35% → 50%
  • Added enemy health increase after boss fight to danger levels and decreased enemy health bonus (these changes will make first zone less tedious, but later ones will be much harder)
  • Made some trinkets a lot cheaper and some starting weapons (now characters) a bit more expensive
  • Small enemy changes

BALANCE CHANGES

Oh, boy, strap in!

WEAPONS

  • Bees!: range 18 → 35, piercing 0 → 4, damage 45 → 35, bullet speed 20 → 15, trigger chance 100% → 75%
  • Call of void: explosion damage 90 → 110, voidling damage 50 → 60
  • Garlic: poison stacks applied 4 → 3
  • Hunter arrows: damage 50 → 60, removed on deflect mark, added: deflected bullets have 20% chance to apply mark
  • Machine gun: max charge amount 15 → 20, attack speed 0.15 → 0.125
  • Thunder staff: complete rework: (on deflect): shoot bullet that will trigger chain lightning on enemy hit
    Dev note: his will open up more opportunities for interesting combos)
  • Vulture: bullet damage 35 → 40, bullet count 6 → 7, critter spawn amount 4 → 3

RELICS

  • Ancient tome: remove speed penalty
  • Armed grenade: damage 40 → 50, bullet count 3 → 4, bullet piercing 0 → 1
  • Bloody scarf: added: +20% dash recharge speed and on kill effects will be triggered twice
  • Bouncy balls: damage 40 → 50
  • Bullet fries: max ammo -2 → -4
  • Destruction protocol: explosion size 2.5 → 3.25
  • Evil spirit: damage 40 → 50
  • Hive: on hurt critter amount 8 → 7
  • Shattered mirror: now effect will last for entire area instead of 3 seconds, spread 10 → 5, trigger chance 30% → 20%, added: -5% haste along side with +1 bullet
  • Thunder drums: removed lightning damage bonus, added: (on bat hit), trigger chain lightning

MODS

  • Barrage: chance to trigger 15% → 25%
  • Hamster wheel: removed range penalty
  • Laser marker: chance to mark 20% → 25%
  • Strange worm: added +1 bounce
  • Twin strike: range -25% → -15%

BOSS RELICS

  • Abyss Necklace: mark damage bonus +12% → +8%
  • Ancient Brew: dash recharge speed +45% → +60%
  • Ancient Cannonballs: spread -100% → -125%, bullet speed +25% → 35%, chance to give bonus damage +30% → +35%
  • Chaos in a bottle: explosion trigger chance 75% → 50%, explosion size 2.5 → 3, added: every 3.5s seconds, trigger chain lightning twice
  • Cursed blade: damage 50 → 65
  • Fate Breaker: added -20% enemy bullet speed and +35% knockback effects
  • Hell Tome: explosion size +60% → +100%
  • Jeff the Egg: added +25 flat spread
  • Master dagger: complete rework: (on dash): +8% critical hit chance, (on critical hit): deal triple damage, apply 4 stacks of poison and -2% critical hit chance
  • Perfect lightning bolt: mark duration bonus 1.25s → 0.5s, added: (on hit): if targets was marked, shoot bullets in random directions
  • Perfect sandwich: elite chance increase 100% → 20%. Chance will be increased immediately instead of after mod is applied.
  • Platinum sword: haste +40% → +35%
  • Royal wine: added: +25% poison damage and -25% poison tick speed. poison tick speed bonus for marked enemies +200% → +300%
  • Sacred scroll: lightning chance 40% → 30%
    Dev note: relic description showed that chance was 50%, but the actual chance always been 40%

TRINKETS

  • Cursed gift: enemy health 15% → 8%
  • Helping hand: homing 12 → 15
  • Jester hat: relic options 2 → 3
  • Memories: relic will appear even more often
  • Royal ring: boss reward rerolls 4 → 5
  • Rusty wrench: remove haste penalty
  • Spear: damage -20% → -15%
  • Strange brew: heal chance 75% → 50%
  • Toolbox: mod rerolls 2 → 3

That's it! I hope you all will like it and definitely let me know what you think! I am still not sure if I will update game further, but who knows!

Thanks for all support,
Ravernt

Files

TimeToStrike-1.1.0-WindowsBuild.zip 50 MB
19 days ago

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