Time to Strike 0.2 is OUT!


In this update I focused on reworking how player gains items, making game less confusing and more juicy.

CHANGES:

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DASH:

-Player can now dash by pressing space button!


RUN PROGRESSION:

-Player now must beat 20 areas (previously 10) to win

-Each area now has less enemy waves

Dev Note: run time almost didn't change


MODS:

-Each ability now can have 2 mods (previously 3)

-Mods are a bit stronger

Dev Note: these changes make mods more exciting


RELICS:

-Relics are now stackable

-Player can obtain multiple copies of the same relic in the same run


REWARD SYSTEM:

-Player now gains only 1 reward after combat

-Item upgrading was removed entirely

Dev Note: upgrading system was confusing and not as exciting as gaining new ability or relic, so I decided to remove it.


BOSSES:

-Player now gains 3 copies of the relic of their choosing after defeating boss


OTHER:

-Visuals were improved

-Color pallete was slightly changed

-Added small tutorial at the start of run

-Added few new sound effects

-Item balancing

-Fixed few minor bugs


I hope these changes make game more fun to play! If you have any feedback, feel free to let me know!

In this update I tried to fix core game issues but the next update will be all about CONTENT!

Files

TimeToStrikeWebGLBuild-0.2.zip Play in browser
Aug 06, 2023
TimeToStrikeWindowsBuild-0.2.zip 45 MB
Aug 06, 2023

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