I loved this!! I think you could do a lot more with the concept if you really wanted to, but it's fun as-is. I played it for my channel, but I also played a few times through on my own. I had a LOT of fun, thank you for the game!!
First of all, great job with the game. It is fun and interesting.
Balance Recommendation: Nearly every item could use a retool downward as power gain easily spirals out of control.
Power combos like bat + baguette can be dramatically improved simply by reducing baguette damage. Like, literally, it can deal 1 damage per baguette and still be competently powerful.
With that said, I'll do a playthrough with per relic recommendations.
*pirate hook* - This is fine as is. *amm_bush* - This can be devastating when applied to dynamite boy. Drop this down to 2 and it'll be still useful, but much less likely to screen clear on entry. *lance* - This is a single-target single use item per room. Sure the player can do a leave-enter spam; but this is usually a "eh, it's free" pick up for me. *magic hat* - oh, one of the most absurdly powerful items in the game... if there was enough keys to take advantage of it (see below) *happy heart* - I would either scrap this or buff this. apples are abundant and serve the purpose well. As a relic, I'd say a better move is to move this as a multiplier. Say +15% health instead of +8. *friendly soul* - This one is honestly fine. *rusty sword* - Reasonably balanced and fair. No complaints. *big pocket* - Oh, boy, this stacks with magic hat... 20% is fine. There's honestly not much of an issue here, but it can get glorious diving 5 chests deep into a monster. *water bottle* - Baguette combo! This can honestly lead to humorous death-on-enter issues. Looking at it, I would've figured it be a heat reduction mechanic which is what I would recommend instead. 20% chance to not increase heat when moving rooms. Make it stack multiplicatively so it approaches but never hits 100%. *magic feather* reduce this to 1 damage and it's perfect. *glasses* I actually recommend a major change on these. Change this to +20% chance to find keys on monsters and chests. This pays dividends when it comes to big pocket and magic hat and allows absurd builds to flourish. *baguette knife* Oh jeez, this is where the big problem arises, on heal is a guaranteed effect with bat, and it does 5 damage? Reduce this to 1 and it'll actually be balanced and still worth having.
Recommended items to add: *Silver Coin* - +15% chance to find a shop in a room (adds a new room as a shop) *Silver Tongue* - reduce shop price by 10% (multiplicative). 10 of this relic reduces shop prices to 34%. (0.9 ^ 10) *Key Chain* - 20% chance to not lose a key when opening a chest *Flaming strike* - while overheating, you deal +1 damage. *Disco Inferno* - When you take overheating damage, you have a 5% chance to increase your maximum heat by 1.
Thank you so much for your feedback! Your ideas for reworks and new items are really cool! I might have to borrow some of them if I ever update this game further ;) (currently working on other game that I am planning to release on steam)
Really like the idea and the artwork has a sweet feel. I didn't finish all floors since it felt a bit too easy after a while, a higher difficulty would have made it more engaging.
This is cut off on both the left and right sides when played on a 16:10 aspect ratio display with a 1920 by 1200 resolution. I can’t see everything even though I have more vertical space on my display than needed.
Really well done!
In the beginning i was a bit confused but you quickly figure out how to play and then it is so much fun. The tutorial could be improved a little, but its a game jam game so i don’t blame you for that.
Overall really fun, great idea - great game
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Good game man
I love it! good job m8!
nice game, hope it get bigger :)
Toby.png
👍
game sooooooo cool 1000/10
I loved this!! I think you could do a lot more with the concept if you really wanted to, but it's fun as-is. I played it for my channel, but I also played a few times through on my own. I had a LOT of fun, thank you for the game!!
오 신선하고 참신하네요!!
you should change the coin icon
cool game, pretty fun, recovered tony, took only 1 attempt :1
bug Report:
I played without downloading it.
When I "Rebbot" (restart the game) there are 2 songs superimposed.
Ended with 12 keys, 66 money, 2 (bread) knives, 5 happy hearts, 2 magic hats, 2 angry bats, 3 bombs, 4 hammers, and like 6 snowmen.
this game is so cool!
can I make a wiki about it? (if it doesn't exists yet)
Yes, of course! Go for it!
Wooooooooooow thats cuuuuuute
very cute, love the graphics.
Amazing game, those hats though
awesomse!
This is great! Very fun, although a bit lacking in strategy
Played it once, Heat isn't a big issue. That info gets cut off on the left is really annoying. Came from "Latest Featured Games", so congrats!
Hi,
in the web Version there is a button underneath the game that toggles the fullscreen. It solved my "info gets cut off" problem :-) .
On Chrome and Firefox on Windows 10, that's not solving it for me. Sorry.
Sorry about that. Sadly, game doesn't support all resolutions.
As in Monitor Resolutions? Interesting. Would you know what ratios / resolutions are good? And maybe put that in the description?
16:9 ratio is good. The game was made for the jam so I had to hurry. If I ever update this game, I will add support for all resolutions/ratios.
Love the Game! Really interesting!
First of all, great job with the game. It is fun and interesting.
Balance Recommendation: Nearly every item could use a retool downward as power gain easily spirals out of control.
Power combos like bat + baguette can be dramatically improved simply by reducing baguette damage. Like, literally, it can deal 1 damage per baguette and still be competently powerful.
With that said, I'll do a playthrough with per relic recommendations.
*pirate hook* - This is fine as is.
*amm_bush* - This can be devastating when applied to dynamite boy. Drop this down to 2 and it'll be still useful, but much less likely to screen clear on entry.
*lance* - This is a single-target single use item per room. Sure the player can do a leave-enter spam; but this is usually a "eh, it's free" pick up for me.
*magic hat* - oh, one of the most absurdly powerful items in the game... if there was enough keys to take advantage of it (see below)
*happy heart* - I would either scrap this or buff this. apples are abundant and serve the purpose well. As a relic, I'd say a better move is to move this as a multiplier. Say +15% health instead of +8.
*friendly soul* - This one is honestly fine.
*rusty sword* - Reasonably balanced and fair. No complaints.
*big pocket* - Oh, boy, this stacks with magic hat... 20% is fine. There's honestly not much of an issue here, but it can get glorious diving 5 chests deep into a monster.
*water bottle* - Baguette combo! This can honestly lead to humorous death-on-enter issues. Looking at it, I would've figured it be a heat reduction mechanic which is what I would recommend instead. 20% chance to not increase heat when moving rooms. Make it stack multiplicatively so it approaches but never hits 100%.
*magic feather* reduce this to 1 damage and it's perfect.
*glasses* I actually recommend a major change on these. Change this to +20% chance to find keys on monsters and chests. This pays dividends when it comes to big pocket and magic hat and allows absurd builds to flourish.
*baguette knife* Oh jeez, this is where the big problem arises, on heal is a guaranteed effect with bat, and it does 5 damage? Reduce this to 1 and it'll actually be balanced and still worth having.
Recommended items to add:
*Silver Coin* - +15% chance to find a shop in a room (adds a new room as a shop)
*Silver Tongue* - reduce shop price by 10% (multiplicative). 10 of this relic reduces shop prices to 34%. (0.9 ^ 10)
*Key Chain* - 20% chance to not lose a key when opening a chest
*Flaming strike* - while overheating, you deal +1 damage.
*Disco Inferno* - When you take overheating damage, you have a 5% chance to increase your maximum heat by 1.
Thank you so much for your feedback! Your ideas for reworks and new items are really cool! I might have to borrow some of them if I ever update this game further ;) (currently working on other game that I am planning to release on steam)
Loved it! I really like the idea of making a computer’s file system into a dungeon.
I love the style of the game, and it was super satisfying to play! Great work!
This game was amazing, but too easy.
Love the style of this a lot. Gameplay is also sooooo fun! Keep it up!
A really good game. I have never thought this kind of game is possible and it is so amazing to see it has finally implemented.
This was really fun to play! Thank you for making it!
Ooooooh I love that game ! Thank you for making that game !!!
very nice
nice
this is really fun
now thats a game, soo cool.
Ahhh!! this is so cool!! I really enjoyed this! Downloading, and when I can, will donate!
very cool game & concept :D loved getting lost in folders
Amazing idea! Really good game!
wow, amazing idea. will you make it a full game from this?
Really like the idea and the artwork has a sweet feel. I didn't finish all floors since it felt a bit too easy after a while, a higher difficulty would have made it more engaging.
Nice!
This is cut off on both the left and right sides when played on a 16:10 aspect ratio display with a 1920 by 1200 resolution. I can’t see everything even though I have more vertical space on my display than needed.
Pretty fun. This wasn't what I was expecting for a roguelike RPG.
Really well done! In the beginning i was a bit confused but you quickly figure out how to play and then it is so much fun. The tutorial could be improved a little, but its a game jam game so i don’t blame you for that. Overall really fun, great idea - great game