Only thing that ever interrupted my flow was sometimes it was unclear to me that an item I found cost money vs was a reward for killing something. A more clear indication that I was shopping vs finding an item would've helped.
Real cool game! The burning mechanic makes the game real interesting because each click you do has a cost.
I will say I felt a bit overpowered by the end, I felt like enemies never posed too much of a threat because I got enough of the heal on kill effects that I would just heal back to max health after every fight.
Generally, these games are difficult for me to enjoy. I really liked this! I played it to the end and I was sad that it ended after 6 "floors".
I felt the sensation of progress, I had reached the last floor already very strong, but despite this I went back to explore each folder to strengthen myself as much as possible. I would have liked to have a seventh floor where I could show off all my power!
Hello. I am thinking about creating a Commodore 64 game inspired by this, and wanted to ask for your permission. You can contact me at HaploTenebra at GMAIL. Thanks!
Extremely fun. Very cute art style, quick & intuitive play style (I don't play roguelikes ever but I got the hang of this one really quick), and the perfect amount of strategy without feeling overwhelming :)
I love the concept! The art style is super nice too. There was a moment when I died and restarted that the music sounded like it was playing twice somehow, though.
This game was soo unique and fun! I didn't even remember it had only 6 floors from how in-depth I was playing! I'd love to play this again but only crap this is the best dungeon-crawler I've played in the while! <33
Great game, would love to see it expanded! If you do plan to expand it, I'd like to see more work to make it feel like an actual operating system, because right now the UI feels somewhat superfluous. I would also like to see more work done for notetaking. Being able to right click folders to use as breadcrumbs is not as helpful as I want it to be. This would be a cool case to implement the ability to rename folders imo, then the player can come up with their own naming scheme.
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Super Fun !
It is a pretty fun, inovative and enjoyable game. Keep it up.
i wish there was an endless mode
I love the heat mechanic, and the music it was 10/10
Very fun game!!
Only thing that ever interrupted my flow was sometimes it was unclear to me that an item I found cost money vs was a reward for killing something. A more clear indication that I was shopping vs finding an item would've helped.
Awesome short experience!! Very rewarding!
The idea was so good and have much potential. I hope I can purchase and play the next version.
I had a lot of fun but just when I got some crazy items the game ended abruptly. super difficult floor to just see how far can you go would be cool
Very cool idea and a lot of fun, but too easy. Was able to beat it with a build that used no damage items :P
Quick 18 Minute Game, great concept too.
What a cool, fun game!
I find the DFS algorithm useful in this game, so I needn't remember where i have gone
Real cool game! The burning mechanic makes the game real interesting because each click you do has a cost.
I will say I felt a bit overpowered by the end, I felt like enemies never posed too much of a threat because I got enough of the heal on kill effects that I would just heal back to max health after every fight.
Really fun and satisfying!
Very well done!
very very very fun 😁
Awesome game! :D
LOVE IT
what if you get four magic hats
Generally, these games are difficult for me to enjoy. I really liked this! I played it to the end and I was sad that it ended after 6 "floors".
I felt the sensation of progress, I had reached the last floor already very strong, but despite this I went back to explore each folder to strengthen myself as much as possible. I would have liked to have a seventh floor where I could show off all my power!
Good job!
Very nice! Just beat it, would've loved if it was longer or procedurally generated!
cleared! was really fun!
easy to get lost
Incredibly entretaining. I would love it if it were longer, Or infinite, or if it had more modes one you do the first ending
Hello. I am thinking about creating a Commodore 64 game inspired by this, and wanted to ask for your permission. You can contact me at HaploTenebra at GMAIL. Thanks!
Great!!
a little too easy but rly fun and well made! :)
Fun game! Thx for it! =)
Very fun game thx!
Extremely fun. Very cute art style, quick & intuitive play style (I don't play roguelikes ever but I got the hang of this one really quick), and the perfect amount of strategy without feeling overwhelming :)
I will saw however, there is a bug where anytime you restart playing (whether due to death or beating the game), the music doubles on itself
I love the concept! The art style is super nice too. There was a moment when I died and restarted that the music sounded like it was playing twice somehow, though.
Oh my goodness, this is such an adorable and fun game!
nice game and nice concept
very cute :3
Very nice game
This game was soo unique and fun! I didn't even remember it had only 6 floors from how in-depth I was playing! I'd love to play this again but only crap this is the best dungeon-crawler I've played in the while! <33
Really nice game. It was a lot of fun to play and I like the artwork and the clever idea of simulating a folder and file system.
I can't play this on my pc because the monitor is too small, i cant do anything im just stuck at the beginnin
This is the most fun game I've played in a while, really helped me have a good day. Keep creating dude!
Great game, would love to see it expanded! If you do plan to expand it, I'd like to see more work to make it feel like an actual operating system, because right now the UI feels somewhat superfluous. I would also like to see more work done for notetaking. Being able to right click folders to use as breadcrumbs is not as helpful as I want it to be. This would be a cool case to implement the ability to rename folders imo, then the player can come up with their own naming scheme.