Deep Below
Deep below hides a secret! Fish, Sell and Upgrade to go deep underwater and find out whats below. While trying to get to the bottom of this mystery, manage your submarine health and oxygen while fighting aggressive fish and trying to catch speedy little ones, who try to get away from you! Your best friend "THE BUBBLE GUN" can shoot and capture any fish, but it uses precious oxygen, so be careful, and use it wisely. When the fish or other resources are in a bubble, attach them to your ship and bring them back to the surface.
GOOD LUCK! And enjoy the game.
Controls:
WASD - Movement
Mouse1 - Shoot
E or SPACE - Pick Up Items
M - Mute Sound
Made in 48 hours for Global Game 2025
Credits:
Airidas M - art
Airidas L - programming
Armandas L - programming
Vytautas G - programming
Kristupas M - audio/music
Updated | 3 days ago |
Published | 10 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.2 out of 5 stars (11 total ratings) |
Authors | Ravernt, ArmandasLeo, airixs, Gamer5522, manogugas |
Genre | Action |
Made with | Unity |
Tags | Atmospheric, Fishing, Singleplayer |
Comments
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we NEED MORE IT IS AWSOME
like the style and it seems neat but very very laggy
What a great game!
It was so much fun playing this game,
I never expected the ending to be this terrifying!
The deep ocean scares me the most. 🌊😱
I unfortunately wasn't able to "finish" the game (if there is even an ending) because the game became far too laggy by the time I reached the depth of the first long looking fish (it sort of bends when I bubble it, not sure how else to describe it)
This is an excellent concept! I really enjoyed going down, bubbling enemies, bringing them up, upgrading, and doing it again.
I found it incredibly confusing when I first bumped into a wall and my character stopped moving. I'm not sure if my game was bugged, but I was stopped for very long. This is definitely a cool punishment mechanic for bumping into walls, but I feel it could benefit from being tweaked a bit. If my game wasn't bugged, I would definitely suggest making the "stopped" time shorter. If not shorter, instead of the player getting frozen, you can make them get slowed so they still have a chance of recovering from the wall bump. It would also be nice to have a visual indicator that I am stunned. Maybe some stars spinning around the head.
I found the gun/light aim got real janky when I tried to aim above me.
This is a small nitpick, but I had no idea I could press E to pick stuff up at first. I thought I was supposed to avoid the fish and eventually stumble upon gems as I went deeper. A quick peak at the game description quickly cleared that up for me!
Like I said, this is a wonderful concept, but there are aspects that can be expanded on. I also super love the visuals. I did not play with sound on, so I cannot give feedback on that aspect of the game.
Ngl I get excited whenever I see a Ravernt upload
Nice game jam, very short basic but well put together.
The flashlight revealing enemies was a pretty good idea, I think adding an aiming rotation delay and having the beam width be upgradable could be a nice direction for expanding on the concept.
Awesome game, I would love to see it expanded upon!
Amazing game, very polished with solid gameplay loop.
I wish going back to the surface is a little bit faster